• BRAWLER

    Crafting powerful magic on the very frontier of physical existence, these powerful mages are like nothing Montel has seen before. Through a deep connection to the earth, or the use of sophisticated – and un-licensed – technology, the Brawler summons powerful elemental magic.

    • STRENGTH
      5
    • AGILITY
      8
    • INTELLIGENCE
      8
    • SPIRIT
      4
    • CONSTITUTION
      10
    • PERCEPTION
      4

    OPTIONAL RACES:

    back to races
  • PUNISHER

    The Punishers are herald of chivalry, elite armored knights that protect the well-being of the Buvont Royalty. Characterized by their toughness, iconic shield-wielding techniques and superior swordsmanship, Punishers are amongst the finest, most disciplined legion ever assembled on the continent of Montel.

    • ATTACK
      6
    • DEFENSE
      10
    • CONTROL
      6
    • SUPPORT
      8
    • RANGE
      3
    • SUSTAINABILITY
      6
  • ASSASSIN

    Merciless, effective agents who lurk in the shadows: stalking and executing their targets with lethal precision. As an essential part of the Isenhorst Espionage Network, the assassins are specially trained in the arts of stealth, unleashing the element of surprise upon their foes.

    • ATTACK
      8
    • DEFENSE
      7
    • CONTROL
      8
    • SUPPORT
      7
    • RANGE
      3
    • SUSTAINABILITY
      3
  • SPECTROMANCER

    Spectromancer: weaver of forbidden curses, inheritor of the shadowy realm. These unorthodox sorcerers fuse steam tech with powers of dark magic. As versatile casters with expertise in instantaneous spells, they are brilliant tacticians and commanders.

    • ATTACK
      8
    • DEFENSE
      6
    • CONTROL
      10
    • SUPPORT
      4
    • RANGE
      8
    • SUSTAINABILITY
      2
  • OCCULTIST

    For as long as there has been magic, there have been those who delved into its darker secrets. The Occultists are a mysterious coven of formidable sorceresses who practice the ancient arts of dark mending. Their echoing sirens are both tempting and penetrating.

    • ATTACK
      4
    • DEFENSE
      6
    • CONTROL
      6
    • SUPPORT
      8
    • RANGE
      8
    • SUSTAINABILITY
      8
  • GUNSLINGER

    For as long as there have been firearms, there have been Gunslingers. Never missing a beat, Gunslingers are experts in powdered projectiles big and small. Their shots ring true, landing deadly accurate firepower from far away. Don’t even bother to run, you’ll be dead before you see them.

    • ATTACK
      8
    • DEFENSE
      6
    • CONTROL
      8
    • SUPPORT
      2
    • RANGE
      10
    • SUSTAINABILITY
      4
  • THAUMATURGE

    There is a terrible darkness that pervades the world. Many come to fear this unseen evil. There are a brave, perhaps mad, few who savor it. These are the Thaumaturges.

    • ATTACK
      10
    • DEFENSE
      6
    • CONTROL
      6
    • SUPPORT
      4
    • RANGE
      8
    • SUSTAINABILITY
      4

    OPTIONAL RACES:

    back to races
  • BLADEMASTER

    The vanguard of Erlandir forces, charging into combat with their menacing greatswords. These seasoned veterans are armed with strong survival and crowd control abilities. They are highly adaptable warriors, adroitly switching from offensive to defensive stances in frenetic battles.

    • ATTACK
      6
    • DEFENSE
      10
    • CONTROL
      6
    • SUPPORT
      4
    • RANGE
      6
    • SUSTAINABILITY
      6

    OPTIONAL RACES:

    back to races
  • SPELLSWORD

    The ambitious dream of wielding devastating sorcery and exceptional swordplay is realized in these protégées. More agile than the standard mage and better suited for spell-weaving than warriors, their strikes are amorphous and lethally unpredictable. Their rare talent is fully utilized under the Erlandir banner and a deadly force to be reckoned with.

    • ATTACK
      8
    • DEFENSE
      6
    • CONTROL
      8
    • SUPPORT
      4
    • RANGE
      6
    • SUSTAINABILITY
      6

    OPTIONAL RACES:

    back to races
  • PYROMANCER

    Blessed under the Radiant Sun, Pyromancers ascend to the perfect conduit for the burning power of fire. Trained since birth, Pyromancers are well versed in arts of flame-weaving techniques. They are weavers of devastating area of effect spells that are mana-intensive and require them to be in an uninterrupted trance.

    • ATTACK
      10
    • DEFENSE
      3
    • CONTROL
      4
    • SUPPORT
      4
    • RANGE
      10
    • SUSTAINABILITY
      4

    OPTIONAL RACES:

    back to races
  • GEOMANCER

    Geomancers are druidic healers with a natural affinity to the Earth element. Gifted in the songs of Gaia, they divine remedies from the earth and its bounty. Excellent as auxiliary support amidst skirmishes; specializing in instantaneous and single-target healing.

    • ATTACK
      4
    • DEFENSE
      6
    • CONTROL
      5
    • SUPPORT
      10
    • RANGE
      6
    • SUSTAINABILITY
      9

    OPTIONAL RACES:

    back to races
  • BEASTMASTER

    The Beastmaster rallies the wild forces of nature to their side. Only the strong, the brave, and those gifted with animal instinct may enter the ranks of the revered breeders and proud stablemen of the Erlandir Union.

    • ATTACK
      8
    • DEFENSE
      8
    • CONTROL
      6
    • SUPPORT
      4
    • RANGE
      6
    • SUSTAINABILITY
      6

    OPTIONAL RACES:

    back to races
  • SKYCALLER

    The Skycaller breathes in the heavens and channels the forces into a deep and devastating power. The Skycaller beckons the force of wind and water, leaving the wake of tempests.

    • ATTACK
      6
    • DEFENSE
      6
    • CONTROL
      8
    • SUPPORT
      4
    • RANGE
      8
    • SUSTAINABILITY
      6