[Game Feature] Combat Explained

 

The continents of Montel: a vivid world where Neo-Victorian Steampunk clashes with traditional High-Fantasy themes, two factions rival in both culture and style shred each other to pieces riding customized mechs or muscled dragon mounts.

In this episode of Black Gold Online’s game-play unveil; we introduce one of the core aspects – the action combat system. A preliminary version was revealed at the E3 floor earlier this year, and the developers have devoted themselves since to revamp the combat experience.

Traditional combat system varies on a setup of stationary movement while players rotate their skill bar: Black Gold Online aims at combining accepted concepts with a twist of intense action. A level above repeated button-mashing, Black Gold Online introduces fast-paced actions and quick movements. You’ll be dodging and stepping constantly to out-maneuver your opponents.

 

Animation + Movement + Scintillating Visuals

 

Breaking free from the comfort zone, we have blended practical skill activation with realistic movement. Most skills in Black Gold Online are collision, or hit box based: mouse over a skill icon and you’ll see the range of your skill, be it cone, lined, or circle.

Using a melee skill entails momentum; with each strike your hero advances towards his foe in the direction you face. The action stays frenetic with ranged attacks’ default homing function. To minimize frustration, most ranged skills will maintain their locked-on projectile activation. To add a layer of tactical placement, some advanced magic\ranged skills will require regional targeting to anticipate enemy movements.

Battle Vehicles + Heart-pounding Warzones

 

The combat is made all the richer with the implementation of battle vehicles. As soon as a player enters his own customized vehicle, the view switches to FPS\TPS mode. You’ll be in direct control of your hulking mech or stampeding war-beast.

Blast your enemies with incendiary rounds or penetrate them with acidic war-axes. All missile projectiles will be aim-based like traditional FPS. Herald the rise of multi-dimensional combat: steel versus sorcery, intense vehicle showdowns and aerial dog fights!

 

Stay tuned for official announcements on the upcoming NA Test Drive news. Meanwhile, please check our social networks and continue your vital supports!

                         

 

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