Children of the Sun: The Kosh
The enigmatic Kosh: an ancient race that long ago ruled the lands now comprising the Magic alignment. The Kosh believe they are the children of the Sun God and that Black Gold—bestowed from this divine being—is what endowed them with exceptional intelligence and physical might.
It was Black Gold that first allowed the Kosh to grasp the essences of myriad things, and they used this knowledge to overcome every challenge and topple foes over the millennia.
Faction: The Erlandir Union
Allies: Yutonian Humans, Aureks
Language: Kosh Common Tongue
Available Classes: Demon Hunter, Elementalist, Alchemist
Character Traits: Wise, Calm & Rational
Physique: Slender with long limbs, feline ears and tail, between 5’6 to 6’6 in height. Kosh are agile and extremely gifted in the magical arts.
The City of Saints
It is written in “The Code of the Sun God” that the God of the Sun is the creator of everything in this world; he created mountains, rivers, forests, plants and animals. Then the Sun God created the Kosh, and gave them superior intelligence and physique, and let them multiply. Also the Sun God gave the Kosh Black Gold, and taught them to control elemental magic through its use. Under His protection, the Kosh Civilization prospered.
On a mountainside rich in Black Gold, the Kosh built their capital, the holy city of Casaro, where they dedicated their Temple of the Sun. Every Kosh is a pious believer in the Sun God, and they consider Black Gold to be a relic, every bit as sacred and inviolable as the Sun God Himself. The highest authority in the Kosh Empire is the Emperor. He generally listens to the advice of the Empire’s Senators in matters of importance.
The Erlandir Union
At the beginning of the war, the Kosh were too arrogant and the greenhorn Kosh mages were no match for Isenhorst’s legions. The Kosh soon realized that they need to gather every force in their land to repel the Isenhorst invaders. After negotiation they enlisted the Brutes, as well as the Humans living in Erlandir to join the Empire force. This united Erlandir army, composed of the wild power of the Brutes, the courage of the Yutonian Humans, and the elemental magic of the Kosh, succeeded in driving the Isenhorst Legions out of the Eastern Continent.
After the experience of cooperation with other races during wartime, the Kosh realized the importance of solidarity, so they united with the Brutes and Humans to establish the Union of Erlandir, and signed many agreements. The Union of Erlandir existed mainly to guard the holy Black Gold, and to ensure peace on the Eastern Continent. The Kosh, the Brutes and the Humans helped each other and developed together, strengthening the Union. Steam technology, with its reliance on Black Gold, was forbidden. The Kosh and the Holy Sun God played a leading role in the Union because of their power and developed civilization.